Daqarta
Data AcQuisition And Real-Time Analysis
Scope - Spectrum - Spectrogram - Signal Generator
Software for Windows
Science with your Sound Card!
The following is from the Daqarta Help system:

Features:

Oscilloscope

Spectrum Analyzer

8-Channel
Signal Generator

(Absolutely FREE!)

Spectrogram

Pitch Tracker

Pitch-to-MIDI

DaqMusiq Generator
(Free Music... Forever!)

Engine Simulator

LCR Meter

Remote Operation

DC Measurements

True RMS Voltmeter

Sound Level Meter

Frequency Counter
    Period
    Event
    Spectral Event

    Temperature
    Pressure
    MHz Frequencies

Data Logger

Waveform Averager

Histogram

Post-Stimulus Time
Histogram (PSTH)

THD Meter

IMD Meter

Precision Phase Meter

Pulse Meter

Macro System

Multi-Trace Arrays

Trigger Controls

Auto-Calibration

Spectral Peak Track

Spectrum Limit Testing

Direct-to-Disk Recording

Accessibility

Applications:

Frequency response

Distortion measurement

Speech and music

Microphone calibration

Loudspeaker test

Auditory phenomena

Musical instrument tuning

Animal sound

Evoked potentials

Rotating machinery

Automotive

Product test

Contact us about
your application!

MIDI Buffer Velocity and Chord Maps


Changes: Bv="string", Bc="string"

The Buffer Velocity Map (Bv) and Chord Map (Bc) commands allow a MIDI Changes script to use random, oscillator, or live or Buffer note values to set Velocity Patterns or Chord Patterns using Buffer Fill commands.

The map allows you to create a random or semi-random pattern, yet still have a certain amount of control over the values used. The map is a string of up to 32 characters from which the actual pattern characters will be chosen, based upon the input data values.

The Velocity Map command format is Bv="string", and the Chord Map is Bc="string". The quotes around the string are mandatory.

The velocity map can contain any valid velocity characters, including '0' (off) to '8' (full loudness) and '_' (sustain prior note). Similarly, the chord map can contain any valid chord characters.

If you select characters randomly from the full map, the probability of any particular character is based on the number of times it appears in the map.

For example, JukeBox.DQM sets the velocity map with Bv="0_8_8_8_8_8_8888", which gives a 9/16 probability of '8', a 6/16 probability of '_', and a 1/16 probability of '0' when it uses Bf1V.1=(?(0,15),UA-1) to select UA-1 characters at random over the 0,15 range of the map.

You can select over a smaller range of the same map to get different probabilities. The 0th item is the first one in the string, starting from the left.

You can also use non-uniform random values to weight the selection toward the center or either end. For example, Bf1V.1=(?2H(0,15),UA-1) would use a triangular distribution that would favor the high-index end of the map, with the probability of low-index selections falling linearly toward index 0.

If you attempt to use a selector index that is beyond the limits of the specified map, the given index is divided by the map length and the remainder is used as the actual index. (This is known as a "modulus" or MOD operation.) In the 16-character JukeBox map example above, suppose you set the random limits to ?(0,25) instead of ?(0,15): Bf1V.1=(?(0,25),UA-1). If a random index of (say) 23 is chosen then the actual index will be 23 MOD 16, which is 7.

Note that a script must include an appropriate Map command before a Buffer Fill (BF or Bf) or Buffer Copy (BC) to a Velocity or Chord Pattern. Otherwise, the map will be empty and the pattern will receive only nulls.

Map commands are global; all scripts use the current Velocity and Chord Maps. The maps can be changed as often as desired. You can also have a large fixed map and change which part is used.

The same Velocity Map is used for both tonal Voice Velocity Patterns and Percussion Velocity Patterns.

You can create a large Velocity Map and use different parts of it for tonal and percussion instruments, or maybe one part for continuous tonal instruments like wind or brass and another for percussive tonal instruments like piano or guitar.

Likewise, you can use a large Chord Map and use different sets of chords for different instrument types, or for different parts of a performance.


See also Changes Script Buffer Operations, Changes Script Overview, Changes Script Editor, MIDI Voice Setup Dialogs, Pitch-to-MIDI dialog, Pitch Track Toolbox - Overview

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